Art Quest

How can "Art Quest" elevate people’s connection with their local art scene?

Responsibilities:

Competitive Research

User Interviews

User Flows

Sitemap Creation

Usability Tests

Sketches

Wireframes

Prototype

Timeline

4 weeks

Tools

Figma, Google Forms, Miro

Goals

The "Art Quest" app wants to enhance and simplify visitors’ experience at their local art museum.

  • Streamlining Ticket Purchase and Management by offering a seamless and convenient process through the app.

  • Facilitating Event and Exhibition Awareness by serving as a dynamic information hub, keeping users informed about ongoing and upcoming events, exhibitions, and activities at the museum.

  • Promoting Local Art and Artists by showcasing the works of local artists, bringing attention to their talent and contributing to the growth and appreciation of the community's artistic endeavours.

Challenge

Art enthusiasts struggle with various challenges when visiting museums, including difficulties in accessing event information, buying tickets, and keeping up with the changing art scene, resulting in missed exhibitions and long waits for tickets.

Solution

Enhancing people's engagement with their local art scene by streamlining ticket purchases and providing updates on events. This user-friendly app will encourage discovery, exploration, and support for the diverse local art community.

User Interviews

Frustration arises when missing events due to lack of awareness, the lack of internet presence for very small art spots, and the difficulty in discovering new local artists.

I have conducted an interview with a total of 9 people, ages 17-33.

It's frustrating when I miss out on events because I wasn't aware they were happening.

I love discovering and supporting new artists in my city, but I don’t know where to find them!

There is a little art space in my neighbourhood, which is great, but their website looks like it was made in the early 2000’s and buying tickets there is not possible.

Competitive Analysis

An SWOT analysis of the famous museum apps in Europe and the USA, to get an overview of which features and flows they have.

Personas

Based on the interviews and the competitive analysis, 4 primary personas were created and represent the audience “Art Quest” is hoping to reach

User Flows

How to provide an easy onboarding and a smooth ticket-purchasing process?

The onboarding process and ticket purchasing process play critical roles in shaping users' initial experiences with a local art museum app, driving user engagement, revenue generation, and data-driven decision-making for the museum. Investing in optimizing these processes can lead to increased user satisfaction, higher ticket sales, and ultimately, a more successful museum app.

The Onboarding Flow

The Ticket Booking Flow

Wireframes

I first started creating low-fi wireframes of the onboarding and the ticket purchase process on my notebook before adding them to Figma.

The Onboarding Flow

  • Starting with the first 4 slides to introduce and explain the app

  • On the 4th slide, a button to join the app which redirects to a page where users can either login or create an account

  • The login page and the Sign Up page

The Ticket Booking Flow

  • The flow starts from the Homepage

  • From an event or exhibition details page, users can buy tickets

  • The purchase flow has 3 steps:

    • Tickets selection

    • Date and time selection

    • Payment

  • After payment, users are redirected to a success page

Usability Tests

Using my lo-fi prototypes, I tasked users to:

  • Go through the onboarding process

  • Purchase a ticket for an exhibition or an event

  • Generally explore the app prototype

5 users were tested and I received the following feedback:

  • Add a QR code on the ticket overview

  • Add a ticket page to find all tickets purchased easily

  • Add filters to the event and exhibitions pages to make searching easier

  • Improve the onboarding experience by notifying the user to fill out their profile after signing up, and redirecting them to the profile page with all information needed on display

Final Wireframes

Onboarding Process

  • 4 screens that highlight key features such as guided tours, interactive maps, event notifications, etc.

  • Login / Sign Up pages that provide options for creating a new account or logging in.
    Optionally, offer social media login for convenience.

  • Homepage with a notification to set up their profile to fully experience the app

  • The Profile page to be filled in

  • The purchase flow has 3 steps:

    • Tickets selection

    • Date and time selection

    • Payment

  • After payment, users are redirected to a success page with an overview of the ticket they just purchased

Payment Process

Events list with filters

Additional Screens

Exhibition list with filters

My Tickets overview

Events details

Homepage

Next Steps

How to continue “Art Quest”?

  • Add an alarm feature - To allow users to be notified when new events and exhibitions are added.

  • Constant iteration - Regularly conduct user testing sessions to gather feedback on the website's usability, functionality, and overall experience. Identify pain points, areas of confusion, and opportunities for improvement.

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